
Tempus
3D top-down puzzle adventure
My work: Art Director, Concept artist & 3D artist.
The Focus
The goal of this project was to create a game working in roles, that would be as polished as possible within the given time frame.
3D top-down puzzle adventure
My work: Art Director, Concept artist & 3D artist.
The goal of this project was to create a game working in roles, that would be as polished as possible within the given time frame.