Delve

Delve is a first person platforming game that visually combines middle eastern influences with cosmic horror, to provide an explorative journey into the depths of a forgotten temple.

Play as Nefertari, a retired fortune hunter who is drawn to the temple by unseen forces, and discover the origins of this abandoned tomb, along with the evil that lurks within.

I did the Art Direction, World Building and Concept Art.

Wickie & The Soul Keeper

Experience awe-inspiring spectacles while ascending this monumental clockwork tower used as a lighthouse for souls of the dead.

Play as Wickie, the operator of the clockwork, who must reach the top of the tower while traversing and controlling mechanical environments.

I did the Art Direction and also helped out with Concept Art.

Tempus

As a catastrophic corruption suddenly shakes up the world and distorts time as we know it, a retired Keeper of Time goes on a quest to retrieve the “Tempus Crystals” from the enchanted forest and bring back order to the world.

On his quest, the wizard must use his wits and experience to navigate the time disrupted world, and fight vile creeps and solve puzzles.

My work was Art Direction, Concept Art and 3D art.

Sandstorm

Sandstorm is a first-person narrative exploration game, where you explore a post-apocalyptic world. Here, the sun is frozen in the sky, creating a world whose surface is half frozen, half ablaze.

Play as a the mechanic Lola, who must venture into the scorching sun to restore the life-giving jellyfish machine.

My work on this project was primarily Art Direction, but I also worked on some Concept Art, World Building and 3D.